Arkham Horror: Final Hour
You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University.
Arkham Horror: Final Hour is a cooperative game where winning or losing is a combined effort; there are no individual goals or Victory Points to set one player against another.
It's a type of 'Tower Defence' game in as much as you have to hold the hordes of Monsters back from reaching and filling the Ritual spaces and completing the summoning. But instead of standing defensively you actively hunt down the vile creatures and seek out the resources they require.
The investigators move around the board from location to location via the walkways, searching and clearing and claiming each location as they go. Locations contain Monster spaces and are each part of colour-identified zones. Buildings connected directly by these walkways are deemed to be adjacent. Monsters are either standard unnamed beasts and represented by square tokens, or they are Specials with tokens clipped on one corner; they are harder to kill and may have abilities.
The game mechanics are quite smooth once you understand them and you are prepared to work together throughout. But the game play itself is mostly a chaotic meandering search and destroy activity through the University.
When you believe you have enough knowledge to seal the gate (or too little time not to chance it), you can do so at the end of the round. You will reveal the original two clue tokens. Your team must now reveal priority cards from their hand that match the symbols. If the total matching symbols is equal to or greater than twice the player count, you win.
Game time: 50 minutes