D&D Eberron Rising from the Last War

D&D Eberron Rising from the Last War


After a devastating 100 year war ravaged the continent of Khorvaire, know as the Last War because it was thought that when this war finally ended, the taste for bloodshed and battle would thankfully be over has now split the once mighty kingdom into 12 quarreling states.

But while Khorvaire is technically at peace, the nations continue to vie for economic and political power through espionage and sabotage. Five nations in particular are the most powerful, this largely driven by the dynasty families and signaled by a dragonmark, which are unique, hereditary, arcane sigils that grant them magical power.

    This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron, a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

    • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
    • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
    • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
    • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
    • Flesh out your characters with a new D&D game element called a group patron, a background for your whole party.
    • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
    • Confront horrific monsters born from the world’s devastating wars.
    • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.


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