Pandemic

Pandemic

$75.00Price

Your team of experts must prevent the world from succumbing to a viral pandemic. Can you solve 2020 or will it all going to explode due to a meteor.

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

 

At the start of the game, all players are at CDC headquarters in Atlanta. Nine cities begin with infections at varying levels of severity.

Each turn, a player can act up to four times: moving around the world using various methods, treating a disease by removing a cube from an infected city, and working with the player's deck to cure the afflictions once and for all. The latter is done by discarding five cards of one color in a city with a research center. The players will win if they discover all four cures before other events cause failure.

 

And how do you lose? Let me count the ways. If the players run out of cards to draw from their deck, if a disease spreads so much that a 25th cube would be needed, and if there are more than 8 outbreaks - a situation where a disease is so prevalent in one city that it spreads to all adjoining ones, which can in turn cause more outbreaks. Diseases flourish at the end of each player's turn, when cities are targeted by drawing them from the Infection Deck.

 

The most interesting mechanic of Pandemic operates when an Epidemic card is drawn from the player deck. The bottom card of the Infection Deck becomes the latest city to get infected; then it and any cards previously drawn are shuffled and placed back on top of that deck. This is the most likely cause for an outbreak, as explained in the paragraph above. The knowledge that certain cities will be danger zones for an entire game is balanced by the need to constantly attend to them before they harm bordering cities.

 

Each role a player can select is better at one task than its fellows. A medic cures more than one cube, while a scientist needs only four cards to discover a cure.

 

2-4 Players

Game time: 45 minutes

You may also like...

Games Laboratory Organised Play respectfully acknowledges the Traditional Owners of the land, the Boon Wurrung and Woiwurrung (Wurundjeri) peoples of the Kulin Nation and pays respect to their Elders, past and present.

We also acknowledge the Traditional Owners of lands across Australia, their Elders, Ancestors, cultures and heritage.