Ultimate Werewolf Legacy
What happens when you take the the amazing gameplay from Ultimate Werewolf and the storytelling from Legacy games?
You get an amazing ride that you can share with a play group over a few sessions, telling more meaningful stories and impactful decisions.
Players are living in a New England village between 1688 and 1717, and they keep having to suffer those pesky werewolves. As the game’s introduction says: “There is little recorded history regarding the werewolves of New England, the village where it all started, and everything that came to pass. What follows is the best account. Given the spotty records and high incidence of fatalities, there can be no certainty of full accuracy. We have done our best to separate fact from fiction.”
A full campaign of Ultimate Werewolf Legacy takes place over 16 games. The first game called the Preface teaches the players how to play the game and introduces them to some of the legacy mechanics.
After the Preface, there are five chapters of three games each. The decisions and results of each game and chapter will have an impact on future games.
Ultimate Werewolf forms the core of gameplay in Ultimate Werewolf Legacy. As in the base game, each player will have a different role each round, and the game is played in day and night phases. The villagers eliminate a player hopefully a werewolf each day.
The werewolves try to stay hidden and consume a villager each night.
Along the way, there are special roles with different powers that can help the village or the werewolves. Towards the start of the campaign, most of the roles in the game are villagers. As the campaign progresses, you discover additional roles, and potentially even additional teams!